a little bit of help?
I’m quite new to maya texturing (I used to use 3Ds Max), and I’m just about complete with Semi’s final project and will submit it as is, but one thing is definitely bothering me and that’s UV unwrapping in maya. If anyone is willing to get together sometime (doesn’t have to be right now, I’m actually in no hurry, but would like to fix this problem for my demo reel) and at least show me a more simple way of UV texturing a seamless model, or at least show me how to texture instead of jumping from step 1 to step finish.
Just message me here, facebook, or text me if you have my number. Any help is appreciated, thanks :)